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The chip giant settled with AMD. But another rival is making noise about anticompetitive behavior.



After bumping along as low as $7 a share at the beginning of the year his stock is up near $14. Several months ago Apple (AAPL) began using his graphics chipset – a group of circuits designed to work together – across nearly its entire line of Macs, giving him a very high-profile endorsement. And in the white-hot netbook segment, his Ion processors have won raves for turning underpowered laptops into HD video machines.

Problem is, both of these acclaimed Nvidia (NVDA) products might be dead in the water.
Why? Huang blames chip giant Intel (INTC). Nvidia’s graphics chipsets, which Steve Jobs liked enough to buy by the boatload, aren’t allowed to work with Intel’s latest offering, code-named “Nehalem” – and in the computer world no Intel compatibility means no mainstream future.

Nvidia’s Ion chip is designed to work alongside the chip giant’s Atom processor, but lately it’s been priced out of the market by – you guessed it – Intel.

Feeling AMD's pain
All of this has piqued the interest of the Federal Trade Commission, which is looking into whether Intel has improperly used its power in the computer chip market to choke rivals. For those who are handicapping the chances that the FTC will bring charges, Nvidia’s gripes have recently taken on new importance: Advanced Micro Devices (AMD), which had been Intel’s main critic, recently settled its antitrust complaints with Intel for a tidy sum of $1.25 billion. That leaves Nvidia to bang the anti-Intel drum.

“I’m sympathetic to what AMD had to go through over the years,” Huang says.
Intel says it’s a tough but fair competitor, and that Nvidia has caused its own problems. To wit: The two companies signed a limited patent-sharing deal five years ago, and Intel says that if Nvidia had read the fine print, it would have noticed that designs like the current Nehalem chips weren’t covered in the agreement. And the Ion dispute? Well, Intel says it just lowered prices on its Atom chipsets to stay competitive. What’s wrong with that?

Nvidia tells a different story. Executives there say they’re a victim of the same kinds of tactics that got Intel into antitrust trouble in Europe and Asia. Nvidia believes it should be authorized to make Nehalem-compatible chipsets under the 2004 agreement; it claims Intel is just getting litigious to stop a competitive threat. And with Ion, Nvidia accuses Intel of unfair pricing that locks it out of the market. Intel says Nvidia just doesn’t understand the incentives it offers customers.

(The two companies are battling in court over the chipset agreement. Intel has asked a Delaware court to clarify whether Nvidia has the right to build Nehalem chipsets, and Nvidia has countersued for breach of contract.)

The courts will ultimately decide who’s right – that is, unless Intel decides to ink a settlement with Nvidia, too. Even then, that probably won’t be the end of Intel’s legal headaches. Maybe that’s the trouble with being a giant. There’s always some kid with a slingshotgunning for you.


Students from Cambridge University, in England, engineered bacteria to produce pigments in all colors of the rainbow (shown above) as part of the International Genetically Engineered Machines Competition at MIT. Credit: Mike Davies
Bioengineering students from around the world converged on MIT this weekend in what has become an annual ritual in synthetic biology--iGEM, the international genetically engineered machines competition.

Among the finalists this year were "GluColi", a new generation of glue made by bacteria, a biological version of an LCD screen made of yeast, and a multicolored menagerie of bacteria that might ultimately become part of a biological system designed to change color in response to toxins or other target compounds, providing an easy-to-read warning system.


By combining snippets of DNA, dubbed biological "parts", students build microbes designed to perform useful functions, such as producing medicines or detecting toxins. Each year "parts" built for the competition are entered into a biological library, so that next year's teams can use them to build even more sophisticated machines.

As iGEM co-founder and MIT bioengineer Tom Knight explained in a previous piece, "The key idea here is to develop a library of composable parts which we think of in the same way as Lego blocks. These parts can be assembled into more-complex pieces, which in many cases are functional when inserted into living cells."
Entries into previous years have included yeast designed to produce beer with the health benefits of red wine, sweet-smelling E. coli, a commonly used research bacterium with a vile odor, and probiotic bacteria, like that found in yogurt, designed to fight cavities, produce vitamins, and treat lactose intolerance.

To make multicolored microbes, students from Cambridge University, in England, mined bacterial genomes for pigment-producing genes. They then engineered those genes into the harmless strain of E. coli used in genetic research. Carotinoid enzymes co-opted from Pantoea ananatis, a bacterium that can rot onions, generated red and orange pigments. A gene for melanin, an enzyme from the soil bacterium Rhizobium etli, produces brown. Chromobacterium violacein, a soil and water dwelling microbe offered genes capable of producing shades of violet, green and blue.

Motorola targets young men with its most testosterone-heavy TV commercial yet


Droid. Should a phone be pretty? Should it be a tiara-wearing digitally clueless beauty pageant queen? Or should it be fast? Racehorse duct-taped to a Scud missile fast. We say the latter. So we built the phone that does. Does rip through the Web like a circular saw through a ripe banana. Is it a precious porcelain figurine of a phone? In truth? No. It's not a princess. It's a robot. A phone that trades hair-do for can-do.

The new Droid commercial that debuted in prime-time Thursday night (and is pasted below the fold) opened a new front in Motorola (MOT) and Verizon's (VZ) $100 million ad campaign to take market share from Apple's (AAPL) iPhone

Earlier commercials had appealed to the fragile male ego with icons of masculinity: stealth bombers, heavyweight fighters, rock-crushing machinery.

This one goes after the competition by painting it — and its users — as effeminate.




It's a strategy as old as the schoolyard, and it seems to be working — at least on one side of the yard. A new YouGov BrandIndex survey taken Thursday shows Motorola's buzz rising relative to Apple's and Research in Motion's (RIMM) among men 18 and older. And the company seems to be on track in its stated goal of selling 1 million Droids by New Years.

It remains to be seen whether it has burned its bridges to the other half of the market in the process.

A music search engine that uses a novel technique to classify songs,will go into beta this week.
I wrote about the system a few months ago. It was designed by researchers from the University of California, San Diego, including assistant professor Gert Lanckriet. The researchers have trained the search using information contributed by Facebook users, via an application called HerdIt. The goal is to train the system to tag songs automatically--using statistical analysis applied to the waveform patterns that represent each song:
About 90 percent of the time, Lanckriet says, the system identifies patterns that are ordinarily hidden. For example, the patterns that identify a hip-hop song might include a typical hip-hop beat, but also elements that the listener wouldn't recognize as a pattern within the song. "On average, these automatic tags predict other humans' [tags] pretty much as accurately as a given human person can do," Lanckriet says.[...] He envisions a system that could take an unfamiliar song--from an independent band, or even something recorded in a user's garage--and then analyze it on the fly and suggest appropriate tags and similar music.
I'm looking forward to trying it out. See the video below for a more detailed explanation of the project.

Television housings, cathode ray tubes, computers, monitors, and other imported electronic waste items not salable at the Alaba Market in Lagos, Nigeria, are dumped in this nearby swamp.

Credit: Basel Action Network
A policy analysis published Thursday in the journal Science calls our attention to something it's much easier to turn away from: what happens to outdated computer monitors, cell phones that aren't smart enough, cables that once powered discarded laptops, even old calculators.

Much of this waste, which is largely a product of the developed world, ends up in the developing world, and the hazardous materials it contains accumulate in the food chain and in poor children's blood. In Africa, China, and India, markets for secondhand electronics are having a terrible impact. Children in Guiyu, China have high levels of lead in their blood and swamps in Nigeria overflow with discarded electronics.

So what can we do about it? The United States, one of the largest producers of electronic waste, is one of 23 member countries that has not ratified the United Nations' Basel Convention, which would regulate the movement of hazardous electronic materials across international borders.

A bill in the Senate (S. 1397) would authorize the Environmental Protection Agency to award grant money for recycling research and ask the National Institute of Standards and Technology to create a database of green electronic materials. According to the authors of the Science article, the European Union and the state of California both have complex and inconsistent waste policies, but we can still learn from them:
For example, Californians are willing to pay extra for "green" electronics products (e.g., containing fewer toxic substances, capable of being economically recycled) and to drive up to 8 miles to drop-off products for environmentally sensitive recycling. In addition, political mandates and economic incentives are key tools for engaging manufacturers,who will need to assume greater responsibility for designing electronic products that contain safer materials and are easily managed after consumers no longer want them.
However, the long-term solution, the authors suggest, is to change the way electronics are made in the first place:

Bart Gordon, Chairman of the U.S. House Committee on Science and Technology, said that "we need our future engineers to understand that whatever they put together will eventually have to be taken apart."

Apple's controversial software emporium gets a sympathetic hearing at the New York Times


Apple (AAPL) only opens its doors to reporters when it needs something from them — like glowing reviews for a glitzy new gadget.

What it needs right now, apparently, is a friendly account of what's going on at the iPhone App Store, a runaway hit galloping so fast that even Apple — a company that knows a thing or two about control — is having trouble holding on to the reins.

And a sympathetic ear is what it got from Jenna Wortham, a former Wired freelancer who joined the New York Times two years ago to cover Web start-ups and mobile communications for the paper's Bits blog.

Apple granted Wortham interviews with two senior vice presidents — Phil Schiller, who supervises the App Store approval process, and Eddie Cue, who runs iTunes — which she supplemented with material from Morgan Stanley's Katy Huberty, Flurry's Peter Farago, a handful of developers, and Apple's major competitors.

Her 3,000 word piece is the lead story on the front page of the Sunday Business section, and Apple PR should be pleased. Among the highlights:

  • Friendly quotes from Morgan Stanley's Huberty (a former Apple bear recently turned bullish), who calls the App Store "revolutionary" and compares it to both AOL's role in popularizing the Internet and Microsoft's domination of desktop computing.
  • Friendly quotes from Farago, a mobile analytics guy, who talks about Apple eliminating "friction points" in software development and distribution.
  • Self-serving quotes from Apple's Schiller, who is described — bizarrely — as "normally reserved," and who tries to reframe the complaints of frustrated developers with the message that the review process is "a necessary evil" and that Apple is doing the best it can.
  • Success and horror stories from the developers of Flick Fishing,  Tap Tap Revenge, Trillian, Bump and FreedomVoice (still waiting for approval 396 days later).
  • Divergent points of view from Research in Motion (RIMM), Palm (PALM), Microsoft (MSFT), Google (GOOG) and the jailbreaking catalog Rock Your iPhone.
Wortham comes back to her Schiller notes in an accompanying sidebar in Bits that lists some of the programs on the senior VP's own iPhone. The apps he plugs: Shazam, CNN’s app, Facebook, MLB.com, NBA Game Time, ESPN ScoreCenter, Eliminate, geoDefense and Best Camera.

Wortham's piece may serve Apple's interests, but for anyone who follows the mobile app scene, it's a must-read.

MP5 Player 038 6 300x212 MP5 Player Digital Camera NES Games FM Radio SD SlotThe MP5 Player Digital Camera NES Games FM Radio SD Slot – 8 GB is a device with an awful name but very familiar icons.

It has no real description so I’ll basically piecemeal this together…The 3.5″ MP5 player with digital camera and SD slot supports NES and Game Boy games, so it’s like having an emulator on the go.

It also features playback for various MP3 and movie formats for instance AVI, WMV, or WMA.

MP5 Player 038 2 300x212 MP5 Player Digital Camera NES Games FM Radio SD Slot It comes in the colors Black / Yellow / Pink / Blue / Grey and supports many different languages. On top of all that, it sports icons that look very familiar to the iPhone.

MP5 Player Digital Camera NES Games FM Radio SD Slot – 8 GB retails for $75. However, getting the NES games on this device is for you to figure out.

MP5 Player 038 13 300x150 MP5 Player Digital Camera NES Games FM Radio SD Slot

Is Apple's iPhone-without-a-phone the McDonald's Happy Meal of mobile communications? 

Peter Farago of the mobile analytics firm Flurry uses data from its November report to make the case that Apple (AAPL) is quietly — and successfully — using the iPod touch to lock in a loyal base of under-age users who will eventually become the next generation of iPhone buyers.

"While it is clear that the iPhone has significant short-term revenue value for Apple," he writes in a report issued Sunday, "Flurry believes that the iPod Touch holds more long-term strategic value for Steve Jobs and team."

"In terms of Life Stage Marketing," Farago writes, "the practice of appealing to different age-based segments, Apple is using the iPod Touch to build loyalty with pre-teens and teens, even before they have their own phones (think: McDonalds' Happy Meal marketing strategy). When today's young iPod Touch users age by five years, they will already have iTunes accounts, saved personal contacts to their iPod Touch devices, purchased hundreds of apps and songs, and mastered the iPhone OS user interface." (link)
The evidence that Apple's strategy is working, Farago says, can be seen in a graph of end-user sessions recorded over the past six months.

Flurry, according to Farago, tracks 15 million end-user sessions every day from its "analytics solution" code embedded in 3,000 applications on 4 platforms: Apple's iPhone OS ( both iPhone and iPod Touch), Research in Motion's (RIMM) Blackberry, JavaME and Google (GOOG) Android.

The graph above shows that the iPod touch's share of those user sessions has grown 4 points over the past six months — the same as Android despite starting from a much larger user base. While the iPhone continues to grow in user sessions, its share in Flurry's data has dropped from 57% to 50%.

Even more significant, according to Farago, is that kind of things the kids are doing with their iPod touches.
"Anecdotally," he writes, "we know the 'iPod Touch Generation' is made up of heavy MySpace, Facebook and SMS users, who voraciously share their lives with, and influence their ever-expanding social graph. Importantly, this also includes promoting products they like. Empirically, Flurry compared how iPod Touch session usage has changed over the last six months across key application categories important to this demographic; namely, Social Networking and Games."
Farago's empirical evidence is displayed in the two charts below, which show the iPod Touch growing faster than both the iPhone and the Android devices in Flurry's Social Networking and Games categories.



Scientists infused donor lungs with an anti-inflammatory gene, a treatment that might increase the number of organs available for transplant. [Image courtesy of Science/AAAS].

A new gene therapy treatment designed to reduce inflammation can prevent damage in donor lungs, potentially making more organs available for transplant.

According to the Organ Procurement and Transplantation Network, about 1,800 people in the United States are currently waiting for a lung transplant.

Researchers from the McEwen Centre for Regenerative Medicine in Toronto had previously developed a novel system to improve the health of donor lungs, which mimics normal physiological conditions by continuously pumping oxygen, proteins and nutrients into the injured organs. In the new study, published this week in the journal Science Translational Medicine, researchers infused the lungs with the gene for a molecule called Il-10, which reduces inflammation.

Both pig and human lungs given the treatment functioned better than untreated organs, with better blood flow and less swelling, an affect that lasted up to 30 days. And the treated lungs functioned better when transplanted into pigs.

According to an article in the Los Angeles Times,
They then took human lungs that were considered too damaged for transplantation and subjected them to the same procedure. The treatment significantly improved blood flow through the lungs and improved their ability to take in fresh oxygen and remove carbon dioxide. The higher levels of IL-10 persisted in the lungs for 30 days, suggesting that the procedure could also reduce rejection of the organs. The lungs were not implanted in humans.

The procedure "not only may result in improved preservation of lungs [before transplantation] but also may repair lungs otherwise not suitable for transplantation," Dr. David S. Wilkes of the Indiana University School of Medicine wrote in an editorial accompanying the report.

But several questions remain, he said. Implanting lungs from a human donor might present more problems. And the use of adenoviruses has caused complications in some gene-therapy experiments when the virus inserted the added gene at an inappropriate location.

Keshavjee said the team hopes to begin human trials in a year or so.

00011163 z1 300x217 The Sharper Image MP3 Wireless Speaker Fog Free Shower MirrorWhen it comes to music-playing mirrors, they have been very few and far between. As a matter of fact, it has been quite a while since we wrote about one. Fortunately this new MP3 Shower Mirror, isn’t just practical, it’s also wireless and fog free.
 
The Sharper Image MP3 Wireless Speaker Fog Free Shower Mirror makes sure that you stay safe while listening to your Mp3 player’s tunes in the shower.

The way it works is that your Mp3 player docks itself in a transmitter which in turn transmits your music wirelessly to the fog free shower mirror up to 100 feet away.

The shower mirror comes with suction cups to attach to the bathroom wall and it also works as a digital clock. The system also comes with four built-in 2 watt speakers and operates on 4 AAA batteries. You can pick it up now from The Sharper Image for $69.99. Yes, the Sharper Image is back, believe it or not.


Seagate's Pulsar drive uses single-level cell NAND flash, and is the first of what analysts expect will be many solid-state products from the storage giant. Image: Seagate.

Flash memory – the stuff that stores data in consumer gadgets like phones and digital cameras – is also finding its way into more corporate data centers. It turns out that while flash is still far more expensive than trusty old hard drives, it uses less power and serves up information quickly.

That makes it well suited for tasks like data mining, business information and any other situation where time is money.

That’s why Seagate (STX), the world’s largest manufacturer of hard drives, is getting into the flash game. Seagate today is expected to unveil Pulsar, a new flash-based storage product that looks like a hard drive and holds up to 200 gigabytes of data.

The drive is designed for a mainstream server – the kind that handles e-mail and basic databases – and is the first of many flash-based products Seagate hopes to release soon.



Seagate has one big advantage as it breaks into the enterprise flash market: it’s already the big dog in data center hard drives, selling to the likes of Google (GOOG), Microsoft (MSFT) and EMC (EMC). Because Seagate’s sales folks know how businesses buy storage, they’ll be able to quickly muscle their way to the front of the flash supplier line.

But there are also challenges. For one, smaller companies like Fusion-io have been selling enterprise flash drives for quite a while – and from what I’ve heard, some of them arguably have edgier technology based on the SAS and PCI interfaces. After my chat with Seagate sales exec Dave Mosely, I asked Gartner storage analyst Joe Unsworth for his take on Pulsar.

“The Seagate drive is a decent start considering that they are indeed late to the game,” Unsworth wrote in an email. “However, the product itself does not differentiate itself compared to what is out there – after all, it is really only targeted at the server market and is based on the SATA interface.”

There’s also the question of where Seagate’s going to get the flash for its drives, and for how much. In its hard drive business, Seagate rules the supply chain. In flash, not so much. Top flash manufacturers Samsung and Toshiba sell most of their stash to companies like Apple (AAPL), which gobble it up for gadgets like iPods and iPhones.

Seagate at least won’t be buying the same kind of multi-level cell flash that’s in most consumer devices; instead it will use the lower capacity but higher - endurance single-level cell variety. Still, though, flash prices can swing wildly, and by getting into this market Seagate will be increasing its exposure to that volatility.

That’s not much of a concern for now, but over time the company will have to ink deals that guarantee its flash supply at manageable prices.

So bottom line: It’s good to see Seagate out there with its own enterprise flash storage, and it’s sure to do fine out of the gate. But to have the kind of success here that it’s had with hard drives, Seagate will have to get busy innovating – and maybe also acquiring smaller outfits that specialize in flash.

Smokers who regularly play a computer game that involves crushing virtual cigarettes could have a better chance of kicking the habit. At least, that's the implication of an experiment carried out by researchers at the University of Quebec in Canada and published in the latest issue of CyberPsychology and Behavior.

Virtual reality has been used to treat a variety of disorders including phantom limb syndrome, arachnophobia, post-traumatic stress disorder (PTSD) and even the pain experienced by burn victims.

In the University of Quebec study, 91 smokers played either the cigarette-crushing game or a ball-grasping game via a motion-tracking, head-mounted display over 3 months. In each game, players wandered around a medieval castle and used a virtual arm (controlled by a wireless game pad) to either find and crush floating cigarettes or grasp virtual balls.

At the end of the three months, 15% of those in the cigarette-crushing group said they had cut down on smoking (as measured by carbon monoxide levels in an exhale test), compared to 2% of the ball-grasping group.

Aside from better smoking abstinence, those who played the cigarette-crushing game also reported having lower nicotine cravings.

The researchers speculate that crushing virtual cigarettes may help smokers feel more confident about quitting. The game may have also help players associate crushing cigarettes with the feeling of winning.

It would be interesting to know if a regular video game would have a similar effect, or if a more immersive virtual reality experience is crucial.

Tech's top vendors see small companies as a big opportunity :


Software giant Microsoft (MSFT) tops a new ranking of technology companies effectively serving small businesses online by providing a rich, educational web experience for small companies.

Compass Intelligence, a Scottsdale, Ariz.-based consulting firm, analyzes the websites of dozens of tech companies – and interviews small business owners and executives – to come up with its rankings, which it publishes twice each year.

Microsoft leaped to the No. 1 ranking from No. 6 in the first quarter of 2009, essentially switching places with computer maker Dell (DELL) which slipped to No. 6 from the top spot in the first quarter. (Remember, the Compass rankings look at just one part of the tech company's small-business strategy: online reach. All these companies also work through resellers, local affiliates and even have direct sales folks marketing to and servicing small entities).

That said, the top ten, in order, are:
  1. Microsoft
  2. AT&T
  3. Cisco
  4. HP
  5. IBM
  6. Dell
  7. Verizon
  8. Sprint Nextel
  9. Nortel
  10. Symantec
"All these companies are commited and focused on the [small-to-medium sized business market](in different ways)," Kneko Burney, chief strategist for Compass, writes in an e-mail. " They all 'get' small business."
And that may prove to be smart business. Compass estimates that U.S. small businesses – companies with 20 to 100 employees – will spend more than $230 billion on technology in 2009. And a separate new report suggests smaller companies are loosening their purse strings on tech spending even as large enterprises remain cautious.

The Global Technology Distribution Council, a consortium of technology distributors such as Arrow Electronics (ARW) and Avnet (AVT), last week said its members' U.S. sales in the third quarter rose 10.7% over the second quarter.

Large companies "have cut back tech spending, and they're still hunkered down," observes consortium CEO Tim Curran. "SMB (small to medium business) in this instance seems to be a leading indicator of companies starting to invest."
Curran said his members, which serve value-added resellers and other "channels" that, in turn, directly sell to smaller firms, have been seeing particular interest in investing in security solutions and cloud computing services that deliver business software and other applications over the Internet.

Even tech executives who deal primarily with the very largest global companies are talking about their companies' ability to serve small-business clients.

"We have a porfolio that fully meets what small businesses need," says Ann Livermore, executive vice president of HP (HP) Enterprise, a $54 billion-a-year unit that includes consulting, hardware and software sales to businewsses of all sizes. Adds Livermore: "You'll see us being very focused" on the segment.

Entrepreneurs also rely heavily on mobile technology to run their companies. Today there are hundreds of mobile applications that enabling small biz executives to operate while on the go (everything from an application for sending and tracking FedEx (FDX) packages to an app that turns an Apple (AAPL)  iPhone into a voice recorder).

No wonder a Yankee Group study released in September found 28% of small businesses said "smartphone implementation" — the deployment and upgrade of Internet-enabled mobile devices – was their top tech priority in the next 12 months.

Small businesses reliance on mobile means wireless operators have an opportunity to expand their relationship with small businesses, perhaps acting as a distributor for other tech companies' hardware and software or even offering integration and other services in competition with companies such as HP and Dell.

In many ways, the telcos are already seizing the small-business opportunity. AT&T (T) is the No. 2 company on the Compass Intelligence report. "What I love about AT&T is that they are very aggressive in rolling out new "cloud" services tailored just for this market," Burney writes.  "They are focused on providing a suite of services to enable these customers using the power of the network. That's definitely the future."

skins info1 300x122 ZAGGSkinz Are InvisibleSHIELDS with DesignsA while back we reviewed the Invisible SHIELD, a super tough see-through material that wraps your mobile and protects it from scratches.

Now the same people who make the Invisible SHIELD have come up with ZAGGSkinz which are essentially Invisible SHIELDS with designs printed on them.

You can also think of it a full body skin, but this is made of Scratch-proof patented film, which is tougher material than your average skin.

ZAGGSkinz are available for the iPhone, laptops and an assortment of phones and electronics and are reasonably rpiced with a large selection of designs.

Verizon Wireless and Motorola officially launched the Droid phone this morning at an event in New York. The announcement confirmed the device specifications that leaked last week--and made official the phone's rumored $199.99 price.

Verizon's "Droid Does" ad campaign has already positioned the smartphone as a direct competitor to Apple's iPhone. The Droid's combination of features and price--which essentially match those of the iPhone 3GS--also put Verizon and Motorola in a strong position to challenge the prestige and smart phone market share that AT&T and Apple have enjoyed for the past two years.

 
Motorola's new Droid is the first smartphone to run Google's Android 2.0 OS. (Courtesy Motorola)

The Droid is the first device to run the second generation of Google's Android operating system, which the company released to developers yesterday. Android 2.0 adds support for the ubiquitous Microsoft Exchange e-mail server and makes it easier for users to access contacts and multiple e-mail accounts. Android 2.0 also supports HTML5, the next major revision of the core markup language of the Web; eventually, the W3C hopes that HTML5 will replace the need for proprietary "rich-content" plugins such as Adobe's Flash and Microsoft's Silverlight.

A few of the Droid's features--such as a physical keyboard, built-in voice recognition for many applications, and multitasking--could give it a slight edge over the iPhone. The biggest potential advantage, however, is Verizon's 3G network, which is much larger than AT&T's. iPhone owners tend to use much more bandwidth than other AT&T customers, which has slowed Web browsing, e-mail syncing, and overall application performance, as well as increasing the number of dropped calls that users experience.

Currently, many users and analysts assume that Verizon will be better able to support the network traffic that such a device generates--but just how well remains to be seen.

The Droid is the first Verizon smartphone that will support outside applications. Indeed, the number of applications available is one area where Apple is likely to maintain a significant edge over Google, at least for a while. Apple has already approved more than 100,000 applications for download from its iPhone App Store; Google is its next closest competitor, with just over 10,000 applications available in its Android Marketplace.

Analysts are skeptical that Apple will hold the lead, however, as the Droid is just the first of a wave of Android phones expected from major carriers such as Verizon Wireless. On Tuesday, research and consulting firm Gartner predicted that Google's Android platform will be more popular than the iPhone OS by 2012.

The iPhone has radically changed the smart phone game in just over two years; I can't wait to see what some solid competition does for the field.

I'm not sure that this is the right time of year to be selling a waterproof MP3 player but alas Hammacher Schlemmer doesn't seem to have an issue with it - so why should we.

The Swimmer's Waterproof MP3 player attaches to a pair of swimming goggles, allowing you to listen to music while you swim. The player supports Mp3 and WMV audio files and comes with 1GB of built-in memory.

The player consists of your basic controls for volume, track forward/backward, and play/pause and includes an armband and earbud.


extension cable. The battery supposedly is intended to last about 6 hours - just enough ...

Apple and AT&T have adopted a close variant of AT&T's standard smartphone data plan, starting with 450 minutes, 200 SMS text messages, 5000 night/weekend minutes, rollover minutes and unlimited mobile-to-mobile for $59.99/mo.. Family plans start at $80/mo., raising minutes to 700 with unlimited night/weekend minutes.
Current AT&T customers can add iPhone service to their existing plan for $20/month; new customers essentially pay standard AT&T rates plus $20/month per iPhone.
Enthusiastic texters users can blow through iPhone's 200 SMS message quota in a hurry. AT&T offers more expensive plans for these users; upgrading to 1500 texts adds another $10, and unlimited texting is available for $20. (We speculate that iPhone's lack of internet chat is an intentional omissions designed to let AT&T sell service upgrades.)
Apple and AT&T state that all iPhone plans require a two-year service commitment. However, iPhone buyers have discovered two workarounds.
With a sufficiently poor credit record, an AT&T store can provide you with a special code to enter in iTunes activation that enables you to obtain a contract-free, month-to-month service plan at a higher price about $86/month.
If you buy from Apple, which does not perform an in-store credit check, you can enter an invalid social security number during iTunes activation to force a credit check failure. iTunes will then let you buy a pay-as-you-go "GoPhone" plan. We recommend against using a random number — if it turns out to be in use, you've committed identity theft. 999-99-9999 seems to be a truly invalid number, but we have not tested this.
Both of these methods have a higher monthly cost than the standard plans, though, so the benefit is marginal.
Customers who are currently under contract with other carriers may have to pay cancellation fees to the other carrier to terminate service early. AT&T does not offer a fee reimbursement option.

Apple's new operating system is out and as advertised earlier, it does include true 64-bit support which is being referred to as K64. As an end-user, one might not need to be worried about the bit-mode of his/her machine, whether 32-bit or 64-bit as Snow Leopard will be able to run applications in either mode.
 
K64Enabler

However, being a kernel developer or a system-level developer, one might need to test something out against the 64-bit kernel in Snow Leopard which is disabled by default on non-server configurations. So here is nifty utility called K64 Enabler that lets you enable/disable the 64-bit kernel of Mac OS X 10.6 Snow Leopard.
Please note that to enable the 64-bit Kernel a K64 capable machine is required. Once enabled, this will also boost the performance of the machine. Simply download and use the utility, and use the activity monitor or the uname command in terminal to check if the 64-bit kernel mode has been enabled.

This works only on machines with Mac OS X 10.6 Snow Leopard. Download K64 Enabler from MacUpdate.

iPhone supports some basic security mechanisms, including SSL; mail authentication methods and VPN's, as well as WPA and WPA2 for WiFi access.

iPhone has a passcode lock feature. When enabled, you must enter a four-digit code every time you wake iPhone from standby. It also prevents transferring photos to your PC or Mac; you must disable the passcode lock to transfer photos.

We don't know how robust the passcode lock is, though, and it is generally not good practice to store very sensitive information on mobile phones, PDA's or laptops without encryption. We recommend not storing anything sensitive on your iPhone for now, passcode or not.

Another open question is whether iPhone can be reset by iTunes to bypass the passcode lock, yet remain activated for service by AT&T. If so, this would enable anyone to crack an iPhone and use it as a phone and Internet device, though perhaps without retrieving your personal information.

iPhone supports L2TP and PPTP VPN's (virtual private networks), but we didn't have a VPN set up for testing, so we don't know how well this works.

iPhone's various applications ("widgets") are mostly covered in our FAQ and on Apple's web pages, but we do have a few notes on them:

The Weather and Stock widgets are simple, easy to use, and very like their Mac OS X Dashboard counterparts. They are ideal applications for low-bandwidth networks such as EDGE: they fetch conveniently small amounts of data, and display them with locally stored graphics and styles.

Calendar is basic. It doesn't support to-do items, and although it can sync many calendars from iTunes, it doesn't provide color coding or other differentiation. You can edit your own events, but not those of subscribed calendars. Unlike the iCal it is clearly modeled on, you cannot adjust events by dragging them in Day view; this view just doesn't do much. Calendar's List view is very handy, and more useful than the Day view. Traditional PDA users will not be impressed with Calendar; it appears to have been designed more as a quick reference tool than an organizer.

Camera is fun to use, with a visual shutter effect that fills in the time that iPhone spends processing and saving the picture as a JPEG. Image quality is surprisingly good, depending on lighting conditions (see our Flickr gallery of sample photos). When iPhone is docked, iTunes starts up iPhoto or Aperture for importing.

YouTube is another fun little application. Although YouTube's library of content available to iPhone (and Apple TV) is limited at the moment, the whole catalog will be available by Autumn. You can bookmark favorite videos, but you can't log in to YouTube to access your existing Favorites the way you can on Apple TV.

Integration is good; if you receive an email with a YouTube link, Mail passes it to the YouTube widget instead of Safari (which does not support embedded video, Flash or otherwise).

iPhone's SMS capability provides text messaging with other mobile phones (text only, no photos, movies or sounds). It is styled similarly to iChat, but isn't Internet-based like iChat. SMS messages are sent over mobile phone networks, and typically incur fees or require a paid service plan. The iPhone plan includes 200 messages. You pay for both sent and received messages; a single conversation can rapidly consume this quota. After that, AT&T charges $0.15 per text message (or sells add-ons to your service plan).

The Notes widget is the odd man out on iPhone. Every other application uses the classic Helvetica face for text, but Notes uses Marker Felt. Deleting a note is handled inside a note object, instead of in the list view like every other iPhone tool. There is no provision for syncing Notes with your Mac or PC, but you can turn a Note into an email message. It's a nice enough little tool, but it doesn't feel like it was designed to run on the same device as the other programs.